AI Insights · Timothy · July 2022
Top 5 iOS Art Games in the US for Q2 2022
Discover the performance trends of the top 5 art games on iOS in the US for Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 art games on iOS in the United States showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Coloring Match from SUPERSONIC STUDIOS LTD saw its weekly revenue peaking at around $2.9K in mid-April, but it experienced a general downward trend, ending the quarter with approximately $1.5K. Downloads started strong at nearly 197K at the end of March but gradually declined to around 76K by the end of June. Active users followed a similar pattern, starting with about 410K and decreasing to approximately 260K.
Happy Color by Numbers Game by X-Flow maintained a steady weekly revenue, fluctuating between $5.2K and $7.9K throughout the quarter. Downloads saw a dip in April, reaching a low of about 49K, but recovered to approximately 70K by the end of June. Active users remained relatively stable, hovering around 1.2M to 1.3M throughout the quarter.
Color by Number:Coloring Games by Wildlife Studios had a notable weekly revenue peak of about $130K in early April, but it decreased to around $76K by the end of June. Downloads reached a low of around 39K in early May but increased to approximately 58K by the end of the quarter. Active users started at about 460K and ended slightly lower at around 383K.
Phone Case DIY from Crazy Labs did not generate any revenue during this period. Downloads showed significant growth, starting at around 41K at the end of March and peaking at approximately 83K by the end of June. Active users followed a similar upward trend, increasing from about 148K to around 207K.
Draw it by Kwalee Ltd had its weekly revenue peak at around $1.7K in late April but saw a general decline, ending the quarter at approximately $587. Downloads fluctuated, peaking at around 81K in early April and stabilizing at about 44K by the end of June. Active users also showed a decrease from approximately 115K to about 110K.
The data from Sensor Tower highlights the dynamic nature of the art games category on iOS in the US, with varying trends in revenue, downloads, and active users. For more insights, visit Sensor Tower.